Hitting the key combination for triggering the petrification at the right moment is difficult, however. Yeah, the earth flower also has other nice effects - it gives you an extra hitpoint (like the other flower powerups), and allows you to " petrify" briefly and become invulnerable. Plus you need a relatively even floor for it to be most effective - small platforms with bottomless pits are difficult to cross because you can't direct the light diagonally. Even in a partially lit scene it can be more debilitating than useful because the bright light cone impairs perception of things outside of it. Obviously, that lamp is effectless in a fully lit environment. Crippling Overspecialization: The earth flower is really useful in dark underground levels, as it gives Tux a "safety helmet" equipped with a little lamp.Cranium Ride: Ice crushers and their Forest World reskins.However, there is one type of block which averts this trope because it melts as soon as Tux touches it. Most ice tiles and blocks survive being hit by fireballs, struck by (action) bomb explosions or walked over by sentinent fire.Also when he has a powerup and falls into a non-bottomless Lava Pit, he will not die instantly but instead take a hit, giving the player a chance to get out alive (if the pit is shallow enough otherwise Tux will subsequently die). In some levels Tux can stand on platforms less than one tile above a lava surface without getting hurt.These are mostly distinguishable by their different colors. Color-Coded for Your Convenience: Some enemies exist in "smart" and "dumb" varieties (the former being auto-turning enemies while the latter fall off platforms).When Milestone 2 officially came out, the headband was removed, and the Snowshot instead has a silly face. Bowdlerise: In older versions of the game, the Snowshot enemy was wearing a kamikaze headband.Big Bad: Nolok has captured Tux's girlfriend Penny and forces him on a long and dangerous adventure to get her back.Let's face it, eleven fire flowers aren't much more powerful than ten. Collecting powerups of the same type above a certain limit.However, with multiple air flowers, It instead becomes Difficultbut Awesome, as you can hover for a longer time. Until you get used to the timing, this can cause players to miss platforms they would have hit without the powerup. And it lets you jump a bit higher and hover briefly as you fall. It lets you move faster, which is not always a good thing. In levels requiring this you are better off as Small Tux. However, it's not so good if you have to make wide and precise jumps between small platforms. Being Big Tux is usually a good thing, as this gives you a second hitpoint.Artificial Stupidity: The most basic enemies will walk off platforms and into spikes and lava, causing their own demise. While it was mandatory for every level to have a time limit in Milestone 1, the timer is now an optional feature in Milestone 2.
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